Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ajVVO-dDTZE-aQdsC-Px9eE-cTKXL | 17/9/5 | 90.9 | 1.52 | 2026-07-02 20:13:47 · 28m 42s | |
| CSGO-ptx7c-LPSod-um2nC-nOD8i-siHeB | 22/15/1 | 87.3 | 1.41 | 2026-07-02 19:27:38 · 42m 2s | |
| CSGO-u4VvB-LHsJK-krhL6-NnVAT-uakoE | 12/20/2 | 55.4 | 0.71 | 2026-06-28 17:50:28 · 35m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.