Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qMdKv-epQKM-aFj5H-yWSb9-Ad5FP | 19/14/4 | 99.6 | 1.29 | 2026-07-04 23:25:40 · 36m 14s | |
| CSGO-CiFjr-9cr5O-tToTU-GAZap-nrXwP | 17/10/5 | 100.9 | 1.43 | 2026-07-04 22:38:12 · 30m 0s | |
| CSGO-7bmYm-ph8yV-iytZJ-HDjRV-URqmJ | 8/15/2 | 62.9 | 0.55 | 2026-07-04 22:04:59 · 27m 5s | |
| CSGO-MP8X2-XfXW5-j3mfj-mN5bs-bswTC | 22/17/3 | 86.7 | 1.40 | 2026-06-30 21:34:29 · 38m 59s | |
| CSGO-RxZ5Z-TjX5X-YS6Yj-dnPpS-bwrBE | 12/7/7 | 103.5 | 1.56 | 2026-06-22 19:59:17 · 21m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.