Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KmeYv-MbJPt-c6JQC-xUz7v-oqS4M | 21/9/5 | 107.1 | 1.82 | 2026-07-04 20:37:12 Β· 27m 41s | |
| CSGO-SMw4w-9EBin-rQh3J-advJY-8tQVP | 14/11/4 | 73.3 | 1.11 | 2026-06-23 20:18:14 Β· 32m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.