Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dNZ9p-OV8zA-ix9WQ-FCwHP-VwkMC | 19/19/10 | 96.7 | 1.19 | 2026-07-03 04:43:58 · 41m 7s | |
| CSGO-wHBuw-hnfJq-UpMOt-uMKuT-EmG4C | 4/15/4 | 42.5 | 0.26 | 2026-06-27 19:09:58 · 22m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.