Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MU7Eu-NLoiJ-hEoay-NRfeQ-WwrBE | 21/16/4 | 93.4 | 1.43 | 2026-07-03 15:05:34 · 35m 54s | |
| CSGO-RVd9i-swxnH-9MOSC-GsQwt-fNLsE | 20/14/6 | 99.1 | 1.45 | 2026-06-26 19:59:07 · 35m 15s | |
| CSGO-z3jYW-6L8L4-3BJSW-5vjjP-e7PVP | 16/15/7 | 95.7 | 1.27 | 2026-06-26 18:51:39 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.