Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ttU6e-UMZVG-bOijf-KUmj4-m25qB | 15/21/5 | 51.4 | 0.79 | 2026-07-05 18:57:17 · 46m 56s | |
| CSGO-wXQuf-nizhL-orRkX-vwsRm-aiZtH | 9/16/3 | 65.1 | 0.56 | 2026-07-05 18:19:27 · 24m 3s | |
| CSGO-eaDSe-7rdFK-Ky6dM-KzsEK-vSvPB | 16/24/5 | 72.4 | 0.72 | 2026-07-03 23:12:46 · 49m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.