Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7OPU7-6bmJr-o88et-s9iu3-cpxMM | 9/7/1 | 65.9 | 1.14 | 2026-07-05 16:04:52 · 18m 43s | |
| CSGO-3wWWV-WyP8T-vZe4R-RMhXd-sOYQM | 27/16/9 | 116.6 | 1.75 | 2026-07-03 18:00:22 · 35m 52s | |
| CSGO-aSqDV-7QZBT-y7Rep-Dy7e8-eLhnL | 8/15/5 | 75.2 | 0.65 | 2026-07-01 15:00:19 · 30m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.