Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-whVWp-FUoFw-LWUNL-vnb6v-BfhLJ | 7/16/1 | 47.4 | 0.38 | 2026-07-06 03:50:38 · 20m 18s | |
| CSGO-4TXND-jMjqz-GianC-OUGD4-OAqVQ | 18/17/3 | 84.4 | 1.17 | 2026-07-05 18:22:34 · 37m 23s | |
| CSGO-oYaYk-qJuuf-UdyVH-M8xK2-ozioE | 14/21/7 | 69.7 | 0.93 | 2026-07-03 23:16:12 · 38m 35s | |
| CSGO-k5N6X-NwysS-Jmo4R-ojHHL-SojoE | 10/17/2 | 47.5 | 0.65 | 2026-07-03 22:37:41 · 34m 54s | |
| CSGO-VCCpD-853td-tJYpJ-N3nEj-9hs8O | 16/25/5 | 63.1 | 0.76 | 2026-07-03 19:04:50 · 43m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.