Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h8Msb-n9myS-8BxWG-wF8dR-7aUeL | 19/15/4 | 99.7 | 1.32 | 2026-07-05 10:30:59 · 34m 25s | |
| CSGO-U7YEs-jbvWR-6uyk2-d3JaM-MJpEM | 16/14/5 | 81.3 | 1.18 | 2026-07-04 12:38:15 · 31m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.