Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t7t3w-6Jvsb-wsuRC-RFD7x-OfX2Q | 14/14/1 | 62.1 | 1.08 | 2026-07-06 17:35:23 · 31m 35s | |
| CSGO-hAUMW-9zvWq-n2DOL-VnDdd-RPeyC | 9/12/4 | 77.2 | 0.91 | 2026-06-29 10:51:10 · 26m 51s | |
| CSGO-6dm5Q-ETnPN-NNqrM-xwtcv-RhC3J | 10/14/5 | 69.4 | 0.91 | 2026-06-08 17:36:15 · 32m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.