Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pL3XW-UbvAQ-Tnrta-MEBRK-GoL2G | 15/13/6 | 95.3 | 1.38 | 2026-07-05 05:03:25 · 26m 11s | |
| CSGO-rxAV8-nTcsB-bNPyq-FiyMP-S7YpG | 21/15/3 | 100.1 | 1.44 | 2026-07-03 05:53:34 · 36m 14s | |
| CSGO-PazoQ-M8KVy-mVhq9-HfS7G-5xOhG | 6/1/1 | 87.5 | 1.86 | 2026-07-03 05:39:33 · 11m 40s | |
| CSGO-ATnw7-VFQWJ-bCqCj-n7V4k-2h3RG | 2/4/0 | 23.3 | 0.58 | 2026-06-27 03:32:38 · 16m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.