Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GxrTZ-wBL3X-FaiLA-cTU6B-NAzpH | 37/21/4 | 113.8 | 1.79 | 2026-07-02 03:30:03 · 48m 53s | |
| CSGO-LMy94-6tpSc-deu9b-rzRV8-ipxMM | 24/8/0 | 112.0 | 1.86 | 2026-06-30 02:42:43 · 27m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.