Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q8fWJ-i345K-KCXAp-DTGWZ-Uu8GJ | 18/14/1 | 87.1 | 1.23 | 2026-06-30 20:46:12 · 31m 33s | |
| CSGO-Krftj-iatYx-GxkbD-moGzJ-D9axJ | 22/14/6 | 124.6 | 1.73 | 2026-06-30 20:01:27 · 36m 59s | |
| CSGO-WMDvm-r4ADF-8wBQ5-fGZy8-LpphH | 34/19/7 | 104.4 | 1.62 | 2026-06-28 22:34:14 · 55m 12s | |
| CSGO-9MZBU-7UdvA-jrDNT-3CcOM-9HyXD | 15/6/3 | 97.2 | 1.69 | 2026-06-28 21:58:26 · 23m 31s | |
| CSGO-TDA7A-Pp6Uf-TU6wz-8aGEs-vhjTL | 39/18/5 | 125.1 | 1.82 | 2026-06-28 21:01:13 · 46m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.