Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AfffQ-P7MKS-b5kcF-NadBK-LdcNE | 25/22/5 | 79.0 | 1.25 | 2026-07-04 21:48:11 · 44m 46s | |
| CSGO-KFFbe-HHoCu-GEu4J-tw8SP-qHBxH | 21/12/1 | 81.7 | 1.41 | 2026-07-04 21:05:01 · 39m 47s | |
| CSGO-nzHTu-yL7sA-bufnx-QCY5N-Pn6nM | 14/13/1 | 82.9 | 1.26 | 2026-06-26 15:16:29 · 29m 59s | |
| CSGO-NTGdw-dvbAf-SeOUC-wj9qE-bTsdA | 17/11/6 | 106.6 | 1.52 | 2026-06-26 14:19:32 · 23m 19s | |
| CSGO-Svx9F-S9Dte-AD6oj-h27rS-evbxJ | 17/11/5 | 90.7 | 1.48 | 2026-06-12 21:48:24 · 30m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.