Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s6NrQ-jVjB7-ARHGt-CdKU8-ApWjM | 27/17/8 | 135.2 | 1.74 | 2026-07-03 02:08:47 · 35m 54s | |
| CSGO-BPOv4-B7e3a-CqyE9-RT6a5-wyTaK | 10/1/2 | 78.8 | 1.74 | 2026-06-29 10:53:14 · 16m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.