Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j2cYM-eEKTs-zCxY3-Nb2Mh-cEbJD | 4/14/5 | 55.9 | 0.54 | 2026-07-05 21:22:06 · 23m 20s | |
| CSGO-WcHBO-LVoHO-Ka9sZ-Zys6A-zKkXM | 19/11/3 | 95.6 | 1.52 | 2026-06-28 19:42:55 · 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.