Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-54v7Y-ZhS3Z-R7ojB-U8D9X-vkSSH | 14/8/1 | 79.0 | 1.33 | 2026-07-03 21:28:37 · 17m 20s | |
| CSGO-rGO3J-YLGC4-LjmxY-Lrh2o-niyfF | 10/14/2 | 42.3 | 0.67 | 2026-07-03 11:32:29 · 30m 39s | |
| CSGO-NCCap-qS4eo-tR9FN-kQ2KE-29OtQ | 16/17/6 | 97.6 | 1.19 | 2026-06-27 18:35:31 · 32m 48s | |
| CSGO-ECA35-ipu9j-otPWL-D3hdG-K9zkG | 9/17/4 | 69.2 | 0.58 | 2026-06-15 17:16:28 · 35m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.