Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jvMwo-Rp4yh-Rj2Em-pHJKc-8PbEC | 13/20/11 | 75.2 | 0.88 | 2026-07-03 19:19:52 · 31m 50s | |
| CSGO-uiW6a-LUAWw-i5k9Z-3RGxF-Zy3xK | 7/8/1 | 48.8 | 0.67 | 2026-07-01 14:53:11 · 25m 44s | |
| CSGO-QrZUn-Pe5PJ-kFe3D-NAJ8F-FTBtG | 10/13/1 | 73.5 | 0.76 | 2026-06-30 19:14:34 · 23m 36s | |
| CSGO-pYv7f-PdKo7-Qx3GG-qbmLT-4vkbN | 10/16/2 | 54.8 | 0.66 | 2026-06-30 17:47:39 · 27m 43s | |
| CSGO-ZYKuh-UUU4f-8EkNO-jLaG2-CVMfN | 15/16/4 | 73.3 | 0.92 | 2026-06-30 16:57:58 · 44m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.