Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YPri7-rEw5m-OuCiQ-McFLh-Vt3NF | 13/16/5 | 78.2 | 0.97 | 2026-07-06 17:59:20 · 27m 23s | |
| CSGO-WhRqW-To93o-4AYTG-Si9XN-mnnYF | 24/15/4 | 83.5 | 1.39 | 2026-06-26 23:37:53 · 37m 4s | |
| CSGO-QLOU5-OoPE8-9m2MK-NMUYb-o5cVG | 16/6/4 | 96.7 | 1.84 | 2026-06-26 22:55:20 · 24m 31s | |
| CSGO-x64oP-qEcTm-yWQdM-qZNC9-EBMsE | 17/11/4 | 76.4 | 1.45 | 2026-06-22 22:00:09 · 25m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.