Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bq27j-qhGFH-W2h46-HCt6p-H3MAK | 9/13/4 | 52.3 | 0.73 | 2026-07-07 17:26:54 · 29m 51s | |
| CSGO-HPzdy-v8K8d-9sxXh-fFU32-GrApF | 20/7/7 | 115.4 | 2.05 | 2026-07-05 11:10:53 · 23m 24s | |
| CSGO-xJ3Oj-oOYyR-y9opr-9FOoL-tJpxA | 23/12/5 | 118.6 | 1.80 | 2026-07-03 23:24:17 · 35m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.