Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XBPH8-HD7Td-KrRe6-cWnyP-hwAAA | 7/12/2 | 82.6 | 0.73 | 2026-07-05 00:05:26 · 11m 4s | |
| CSGO-dKj5j-6be6a-oEYmY-8QJnO-2aUeL | 8/9/3 | 103.1 | 1.08 | 2026-07-02 23:25:28 · 9m 36s | |
| CSGO-Xhpvr-zbNtH-6FCDn-SKoDo-eDxHL | 8/11/1 | 76.9 | 0.82 | 2026-07-02 23:11:55 · 10m 42s | |
| CSGO-XjQ7T-9mds9-dv8Av-LbYHi-kYBEB | 8/12/5 | 74.4 | 0.82 | 2026-07-01 23:25:00 · 13m 1s | |
| CSGO-YkSrM-c6mJt-jNxPv-ttpE4-hUoEM | 8/9/5 | 70.8 | 1.05 | 2026-07-01 23:09:56 · 11m 46s | |
| CSGO-zFNFF-qNWJ7-C3TeJ-AMwTU-3ZPmH | 14/9/1 | 101.4 | 1.26 | 2026-07-01 07:22:58 · 9m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.