Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZRNtz-MJKzP-rSrN3-Y6Jvc-CuybE | 16/15/2 | 83.9 | 1.22 | 2026-07-03 21:57:50 · 27m 58s | |
| CSGO-KTtv6-LptPZ-DdDt8-Xch8n-L4zAC | 11/14/2 | 63.7 | 0.76 | 2026-07-03 21:20:02 · 28m 13s | |
| CSGO-sOsAr-Poq7Q-7H7cL-SDXzj-2sUvD | 15/16/7 | 74.0 | 1.09 | 2026-06-29 21:57:26 · 40m 0s | |
| CSGO-CD6qw-NHsv9-8ZpPd-WSccT-BHLXL | 20/15/5 | 101.4 | 1.44 | 2026-06-29 21:19:55 · 33m 28s | |
| CSGO-PqmqO-hhfrp-uE46h-UyUN9-tdTnB | 20/17/8 | 104.6 | 1.34 | 2026-06-23 21:35:44 · 35m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.