Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oUbmx-mKmdf-FNpaJ-a9aBG-bTsdA | 4/14/2 | 37.0 | 0.22 | 2026-06-25 05:24:48 · 21m 49s | |
| CSGO-DLVBG-ErDnw-7dsOL-f7Hee-YYmQD | 16/17/8 | 96.6 | 1.09 | 2026-06-17 18:23:32 · 38m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.