Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-38xi6-ZFXOY-ER3xE-3qzVU-x62NF | 18/13/8 | 99.4 | 1.51 | 2026-06-30 19:24:16 · 33m 52s | |
| CSGO-BktZe-o8cNP-RXc5e-NGCGj-wDe4D | 12/13/5 | 62.6 | 1.04 | 2026-06-28 17:13:40 · 38m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.