Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5PeOb-FMmE7-Mz4rV-GxVA5-HVMfN | 12/17/3 | 58.4 | 0.67 | 2026-07-04 23:26:13 · 33m 21s | |
| CSGO-RXYhj-YDsxe-3F88u-zUptF-CytKG | 25/13/2 | 102.4 | 1.62 | 2026-07-03 19:04:02 · 34m 53s | |
| CSGO-uVdEE-LmaSm-j6dpf-WMSG3-seYfE | 9/15/6 | 61.4 | 0.78 | 2026-06-30 19:37:14 · 30m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.