Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-icXyW-k7ESS-jZCY6-SBxA2-KquaL | 11/19/6 | 78.3 | 0.71 | 2026-07-04 19:22:38 · 25m 50s | |
| CSGO-HhWzu-bQyRw-U7OAu-rYM3e-94n6J | 16/16/4 | 76.4 | 1.10 | 2026-07-02 19:57:44 · 28m 59s | |
| CSGO-s4zao-bjSwv-6NQuY-UDiQR-PGOJM | 16/15/3 | 88.2 | 1.09 | 2026-07-02 18:15:12 · 38m 27s | |
| CSGO-Nruto-Qod5n-HX6qH-4wGvi-kOijD | 12/11/4 | 76.7 | 1.12 | 2026-06-30 06:51:44 · 23m 45s | |
| CSGO-rMrf4-cTnwj-Rcm8c-KFuF3-KeS8N | 14/20/4 | 74.6 | 0.79 | 2026-06-22 19:23:02 · 36m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.