Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hrBkz-8kbVT-Fw7jK-sQPtj-wDe4D | 10/12/5 | 67.4 | 0.96 | 2026-07-04 19:53:56 · 30m 46s | |
| CSGO-NEVzR-Z874Q-z3dAu-zqy3k-wDe4D | 20/14/8 | 95.4 | 1.50 | 2026-07-03 23:55:06 · 35m 6s | |
| CSGO-XZjTh-hXttp-6BKrv-po3Xt-z2dOQ | 1/14/4 | 43.7 | 0.07 | 2026-07-01 22:36:19 · 20m 10s | |
| CSGO-mCbfQ-Mzit7-NaRio-VEcS3-DCRmH | 8/9/5 | 65.1 | 0.94 | 2026-07-01 21:58:15 · 32m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.