Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pLGpX-36kmT-2SKSu-jVvEB-zKkXM | 20/15/2 | 81.7 | 1.29 | 2026-06-28 19:43:27 · 34m 38s | |
| CSGO-69D8C-x98QG-iJpFw-W2mxv-VCZQM | 24/17/7 | 110.0 | 1.51 | 2026-06-26 21:42:45 · 37m 15s | |
| CSGO-sYR4h-YXJWF-YJiEL-Wijoe-ciQZQ | 8/14/2 | 52.4 | 0.65 | 2026-06-23 20:17:30 · 29m 42s | |
| CSGO-O2AeO-E9TsP-ToaFf-iVEkF-sST8N | 13/10/8 | 70.3 | 1.27 | 2026-06-23 18:49:48 · 39m 28s | |
| CSGO-e3rkY-d2bBq-Hhakt-ZEBMF-BoL2G | 20/8/2 | 93.0 | 1.68 | 2026-06-22 17:49:04 · 41m 24s | |
| CSGO-Xxcc3-6boif-CFUFn-Bpi6p-MOBJC | 21/8/7 | 114.3 | 1.81 | 2026-06-21 19:24:05 · 28m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.