Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QbGN6-KvWwf-pMLLp-5E3SH-fnnYF | 17/13/2 | 89.4 | 1.31 | 2026-07-04 20:17:36 · 27m 50s | |
| CSGO-mDnxc-LiV26-FeYUR-P4A3i-ps68F | 8/18/6 | 68.6 | 0.56 | 2026-06-19 21:43:46 · 30m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.