Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WAvJB-5ojnJ-6Uv5O-KRnSb-sjTOG | 26/11/4 | 103.6 | 1.83 | 2026-06-25 18:25:30 · 37m 21s | |
| CSGO-PsiRN-8QF8n-HWU6Z-d95Pu-NMOtQ | 25/14/3 | 96.0 | 1.56 | 2026-06-19 19:05:38 · 33m 22s | |
| CSGO-aTKO4-o2G3u-6qiLZ-wRani-OO2xK | 21/18/8 | 109.3 | 1.39 | 2026-06-19 16:08:08 · 38m 20s | |
| CSGO-fVLED-Y696c-qaNH4-uxbhQ-3Q9zP | 22/21/9 | 86.0 | 1.22 | 2026-06-15 13:32:32 · 47m 46s | |
| CSGO-6zA4d-cHwYP-CuJbf-3T88E-sKurD | 31/20/7 | 114.2 | 1.65 | 2026-06-14 01:02:51 · 45m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.