Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3uBwp-kd6Jn-iti8t-Mjkfx-V27vO | 13/21/3 | 54.5 | 0.68 | 2026-07-07 03:31:09 · 34m 45s | |
| CSGO-kn9Na-Yixrp-RVzoa-parZz-FB6iL | 12/19/10 | 69.6 | 0.81 | 2026-07-04 05:18:26 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.