Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uwd8B-7KjAN-ZuS87-JjmjZ-R7pxA | 10/11/9 | 62.2 | 0.95 | 2026-07-03 19:21:01 · 33m 31s | |
| CSGO-v3nip-xAm5m-dxojq-iTNP5-hBnUE | 24/21/4 | 92.3 | 1.13 | 2026-06-26 20:04:59 · 50m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.