Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3XUVt-tGHBm-rGkRS-oCPH2-5qk2H | 12/15/4 | 69.2 | 0.97 | 2026-06-27 15:01:13 · 32m 44s | |
| CSGO-WEQKs-im69X-mYL7d-MXnfO-SSUnB | 19/16/8 | 92.8 | 1.34 | 2026-06-27 14:26:10 · 32m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.