Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BM4yh-d3p5K-iTLuK-NJsiB-jAhaB | 18/17/6 | 76.5 | 1.00 | 2026-07-04 18:11:47 · 32m 58s | |
| CSGO-57YJa-NbLjL-wEfCj-Tk9WT-NHjLJ | de_poseidon |
11/3/1 | 117.3 | 1.90 | 2026-06-30 17:28:27 · 7m 15s |
| CSGO-ZoMNW-RfbnL-YLVj7-ORGc7-t9H5O | 16/8/0 | 90.1 | 1.41 | 2026-06-22 18:45:52 · 27m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.