Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zNPH3-xbEAH-HrGfN-maFNG-Zc8zP | 15/22/9 | 59.3 | 0.83 | 2026-06-30 19:26:47 · 47m 15s | |
| CSGO-kdHrx-nibU2-RQHSy-BNyCr-e3AkE | 22/14/6 | 90.8 | 1.44 | 2026-06-30 18:35:52 · 47m 36s | |
| CSGO-rZ4SJ-8mj8Z-xeeJM-5iUQX-v5TCP | 11/19/9 | 75.3 | 0.88 | 2026-06-16 18:41:08 · 39m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.