Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e65B4-wR4Km-zRMPU-eB93n-iCi5P | 21/9/1 | 120.4 | 1.98 | 2026-07-05 18:21:16 · 20m 53s | |
| CSGO-ZBGJX-ZQuVi-k3R3e-4dVQN-TcOAK | 16/18/8 | 80.7 | 1.14 | 2026-07-05 17:42:09 · 36m 25s | |
| CSGO-5bAvi-qXvDE-ePEqO-F9T62-tezYP | 17/14/5 | 85.5 | 1.20 | 2026-07-02 14:17:21 · 28m 23s | |
| CSGO-MkzT4-vGhYd-bZiqx-PUDf7-ZeQ3A | 13/20/7 | 83.6 | 0.85 | 2026-06-22 22:11:36 · 33m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.