Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-keoa4-PB5BW-FwbAa-A29OT-MQCmQ | 21/11/2 | 116.2 | 1.71 | 2026-06-29 22:59:56 · 29m 33s | |
| CSGO-uKCJJ-BfmyB-U5SLO-wq7uw-sfkPK | 19/12/2 | 91.0 | 1.40 | 2026-06-24 20:11:20 · 35m 54s | |
| CSGO-cLjFv-zv8Lr-zmwXj-X9mca-KjNpP | 15/13/6 | 94.3 | 1.24 | 2026-06-15 14:56:16 · 30m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.