Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TVYDN-BvHeb-T5DjT-Y7Zv5-pVMQC | 7/8/6 | 47.1 | 0.96 | 2026-07-02 22:27:45 · 25m 37s | |
| CSGO-uyOVH-d7UwY-HL7Ai-jKQLE-Yyv9H | 16/16/12 | 85.1 | 1.24 | 2026-06-28 18:53:37 · 41m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.