Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WWtSY-LfZrn-suJh7-LiXJ5-wAw5G | 6/14/2 | 28.1 | 0.50 | 2026-07-02 20:25:22 · 25m 0s | |
| CSGO-2ZUnS-z9yJ4-GhPYv-3CHOR-MHcVG | 10/14/7 | 48.2 | 0.84 | 2026-06-29 20:05:51 · 36m 39s | |
| CSGO-VF2FZ-BRJ4v-C72Mf-tW8Eo-a3acP | 9/16/5 | 61.4 | 0.80 | 2026-06-29 19:21:12 · 41m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.