Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kh8FF-3CtqE-yryiB-VOqTF-kosSJ | 20/15/4 | 82.4 | 1.32 | 2026-07-04 01:00:31 · 33m 46s | |
| CSGO-Siduo-O3koQ-3Cxf7-GhGB3-LMXDJ | 22/9/4 | 126.4 | 2.06 | 2026-06-21 15:59:19 · 24m 3s | |
| CSGO-9zLVJ-bpJSn-EHhCJ-FfzN5-pdueM | 2/13/0 | 17.8 | -0.17 | 2026-06-17 10:01:12 · 18m 7s | |
| CSGO-KT3Dq-yqu5m-NFTJW-AojxA-KeiGH | 25/11/4 | 126.8 | 1.89 | 2026-06-07 20:03:03 · 28m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.