Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6sYR3-3pKe7-O6fO9-TKKTr-E4aNE | 13/9/3 | 72.3 | 1.20 | 2026-06-26 23:13:19 · 25m 3s | |
| CSGO-wKhzF-6euRA-sD3ED-mcmZo-3h9GJ | 19/12/3 | 87.9 | 1.41 | 2026-06-22 18:47:36 · 28m 34s | |
| CSGO-KHhHr-bVCMz-V7ff5-98CY8-xyZQM | 19/12/2 | 92.5 | 1.43 | 2026-06-13 15:40:26 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.