Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BTXBO-uARJm-tWYd7-2uw6i-9hs8O | 18/14/8 | 103.5 | 1.44 | 2026-07-02 21:10:10 · 26m 58s | |
| CSGO-xwvHf-s9nHJ-i9i3z-iEYXE-zn33L | 20/17/2 | 97.9 | 1.26 | 2026-06-28 19:47:04 · 33m 14s | |
| CSGO-Qyy9s-FRB4Q-pDncr-OzxWs-uhJaA | 10/14/3 | 59.8 | 0.68 | 2026-06-18 14:16:16 · 24m 25s | |
| CSGO-RE7Mn-vmSvW-hEmnP-LVDza-CZGOP | 13/15/1 | 79.1 | 0.93 | 2026-06-07 19:17:20 · 25m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.