Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PW2z2-Tpsan-sUWu5-oSvEE-YJxsP | 5/16/3 | 51.6 | 0.41 | 2026-07-04 13:24:14 · 26m 2s | |
| CSGO-vPb5A-ruhRr-DKVDC-S9r8M-Z7PVP | 9/14/4 | 78.8 | 0.83 | 2026-07-04 12:50:04 · 25m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.