Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jtLhR-kpN9h-2Z7Oc-WMEck-dsnAL | 22/12/8 | 116.5 | 1.69 | 2026-07-07 21:08:42 · 31m 23s | |
| CSGO-zvZY2-Y9RjD-cWKiU-KEDWX-zjK5O | 5/17/4 | 51.0 | 0.31 | 2026-07-01 19:36:20 · 26m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.