Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rPhQU-Kjndy-Ab73M-PFnYz-RMwzF | 17/22/5 | 61.6 | 0.86 | 2026-07-03 06:59:33 · 43m 37s | |
| CSGO-Otn3A-FaTbV-w77zU-VUko4-tBCJC | 22/17/4 | 102.3 | 1.43 | 2026-06-30 19:00:13 · 36m 27s | |
| CSGO-QPipe-o2OK5-3j4v7-PuPC5-P2N6H | 16/23/8 | 70.3 | 0.84 | 2026-06-25 13:47:37 · 43m 36s | |
| CSGO-r3bCE-WqM3X-Dej3k-8DrsA-jAhaB | 12/15/3 | 77.9 | 0.93 | 2026-06-18 19:33:57 · 24m 3s | |
| CSGO-nRLvp-ajhku-GiaaK-HQb3s-rr74E | 11/14/2 | 56.6 | 0.81 | 2026-06-17 19:25:20 · 32m 25s | |
| CSGO-ViWHV-tKoTi-W9iUr-nBfjJ-CSWsO | 16/21/7 | 91.3 | 1.01 | 2026-06-16 10:12:26 · 44m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.