Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cp2Qx-JAbxT-WhTXR-X6vHA-JebRF | 28/15/7 | 131.9 | 1.82 | 2026-07-03 01:15:21 · 31m 0s | |
| CSGO-LoYpU-3Joaq-Z6RyG-xnUra-Gkb3K | 20/13/6 | 103.5 | 1.43 | 2026-06-26 13:27:23 · 24m 8s | |
| CSGO-uVdoZ-uHXDp-WQ2kG-YaPnt-EhMMB | 11/11/1 | 52.9 | 0.93 | 2026-06-26 11:37:10 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.