Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5NskF-pjevB-pOwsz-DP2m7-9erdA | 9/13/5 | 57.9 | 0.97 | 2026-07-02 20:20:11 · 31m 57s | |
| CSGO-aM9KW-byCuy-Yam6e-UjpNR-Mm7iL | 18/16/1 | 72.1 | 1.08 | 2026-07-02 19:24:14 · 42m 27s | |
| CSGO-XecJD-QtLor-Mz36w-Hhs7X-KmG4C | 18/20/5 | 91.4 | 1.13 | 2026-07-02 18:38:37 · 37m 53s | |
| CSGO-bpPnV-3D2ve-LuYjT-qPkEi-cEbJD | 12/20/4 | 57.7 | 0.71 | 2026-07-02 17:37:08 · 41m 51s | |
| CSGO-AM5qz-3BRko-i3KPB-B55EQ-WmPhG | 10/15/5 | 82.3 | 0.92 | 2026-07-02 00:27:42 · 24m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.