Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uScZk-3Amrs-F84ih-xOMti-nOGSQ | 14/19/3 | 63.7 | 0.83 | 2026-07-03 21:23:41 · 36m 19s | |
| CSGO-mtqQB-5qxVO-NUAn3-FSCto-UDeKP | 13/16/5 | 81.7 | 0.99 | 2026-06-28 13:14:25 · 28m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.