Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kq8L7-apNqK-GFTEz-Mxsmk-tiOUD | 21/9/7 | 131.7 | 1.95 | 2026-07-02 19:37:52 · 26m 4s | |
| CSGO-w3LKU-cFU7u-OL7Ed-P8QQ3-cpxMM | 7/13/6 | 67.9 | 0.90 | 2026-06-30 16:26:26 · 26m 47s | |
| CSGO-u7Fb6-tY4eK-3v6w5-HbpNO-i84VH | 8/15/3 | 57.9 | 0.67 | 2026-06-24 16:52:55 · 27m 58s | |
| CSGO-YtOch-NM6rp-AOnhD-BTHdG-5HQRO | 13/15/9 | 100.2 | 1.23 | 2026-06-12 23:38:56 · 29m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.