Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A5XfJ-CTLFZ-hyAtr-7fwZn-M4R4M | 16/14/0 | 59.3 | 0.97 | 2026-06-30 14:22:45 · 34m 59s | |
| CSGO-LbDji-3tKyW-3i4XP-Yshro-6CQqJ | 10/15/5 | 49.3 | 0.79 | 2026-06-28 17:35:10 · 28m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.